Valve Steam Half-Life 2 Day of Defeat: Source
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QuickstartGAMEPLAYHUDMapsClassesSupport
 

u.s. Army -vs- Wehrmacht

Each class in Day of Defeat: Source has unique strengths and weapons. When you are joining a game, first select a team and then select from one of six classes: Rifleman, Assault, Support, Sniper, Machine Gunner, Rocket.

 
 

Rifleman

The Rifleman, aka "light infantry", is deadly at long range, though not as effective in close quarters. The powerful German K98k is bolt action while the less lethal US M1 Garand is semi-automatic.

+ Long range weapon for precise shots
+ Long range rifle grenades
+ Secondary fire: Iron sight for greater accuracy and zoom

M1 Garand: 11 clips, 8 rounds each

Karbiner 98k Rifle (K98): 13 clips, 5 rounds each
Primary Weapon: M1 Garand Primary Weapon: K98
Knife, Rifle Grenades (2) Spade, Rifle Grenades (2)
     
 

Assault

The Assault class is extremely effective at close quarters and on the move. Can provide smoke cover for assaulting entrenched positions such as snipers and machine gunners.

+ Short range weapons for assults
+ Low power and recoil, fully automatic with low accuracy
+ Secondary fire: Punch

Thompson (aka Tommygun): 7 clips, 30 rounds each MP40 Machine Pistol: 7 clips, 30 rounds each
Colt Pistol, Frag Grenade, Smoke Grenade p38 Pistol, Smoke Grenade, Frag Grenade
 

Support

With its multiple firing modes and two grenades, makes an excellent all around class.

+ Medium range weapon for covering fire
+ Medium power and recoil, fully automatic with medium accuracy
+ Secondary fire: Semi-automatic fire for greater accuracy

BAR (Browning Automatic Rifle): 12 clips, 20 rounds each STG44 (Sturmgewehr): 7 clips, 30 rounds each
Knife, Frag Grenades (2) Spade, Frag Grenades (2)
     
 

Sniper

With its scope, the Sniper is deadly accurate at long range. Excellent for eliminating enemy machine gunners.

+ Long range, high powered weapon for precise shots
+ Accurate when zoomed inaccurate when not
+ Secondary fire: Scope zoom

Springfield Sniper Rifle: 11 clips, 5 rounds each Karbiner 98k Sniper Rifle (K98k): 13 clips, 5 rounds each
Colt Pistol, Knife P38 Pistol, Spade
 

Machine Gunner

When deployed, the Machine Gunner can lay down a large base of fire, but is vulnerable to flanking attacks.

+ Long range weapon for defense
+ High power, accurate when deployed uncontrollable when not. The German MG42 has a high rate of fire but can overheat. The US .30 cal has a much lower rate of fire but will not overheat.
+ Secondary fire: Deploys bipod on any level surface

.30 Caliber Machine Gun: 2 boxes, 150 rounds each MG42 Machine Gun: 2 boxes, 250 rounds each
Colt Pistol, Knife P38 Pistol, Spade
 

Rocket

Fires explosive rockets whose splash damage is effective against snipers and machine gunners. The blast from rocket explosions will stun anyone they don't kill.

+ Long range weapon for removing hidden snipers or machine guns
+ High power, must deploy to fire explosive rocket, vulnerable when deployed
+ Secondary fire: Deploy to shoot

Bazooka Rocket Launcher: 6 rockets Panzerscreck Rocket Launcher: 6 rockets
Bazooka Panzerscreck
M1 Carbine, Knife C96, Spade
M1 CarbineKnife C-96Spade!
 
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